This guide provides step-by-step instructions on creating and configuring new currencies .
Overview
This guide provides step-by-step instructions on creating and configuring new currencies for your Minecraft server using the currency system. Each currency has a central configuration file and required denomination files to define its behavior and appearance. With this system, server owners can create unlimited currencies, which may be virtual, experience-based, or item-based.
Folder Structure
Currencies are organized in the following structure:
- currency/
- <Currency-Identifier> # Folder matching the Identifier in the main currency YAML
- <Denomination>.yml # YAML files defining denominations
- <Currency-Identifier>.yml # Main currency configuration file
Create a YAML file named <Currency-Identifier>.yml (e.g., USD.yml).
Configure the following sections:
Example USD.yml Configuration:
# Main configuration file for the USD currency
config-version: 2
Info:
Server: "Main Server" # The server name using this currency
Identifier: "USD" # Unique identifier for this currency
UUIDAsId: false # Use UUIDs as IDs (true/false)
Icon: "PAPER" # Icon material for this currency
Major_Single: "Dollar" # Singular name of the major unit
Major_Plural: "Dollars" # Plural name of the major unit
Minor_Single: "Cent" # Singular name of the minor unit
Minor_Plural: "Cents" # Plural name of the minor unit
Symbol: "$" # Symbol for this currency
Options:
MultiRegion:
Regions:
world:
Default: true # This currency is default for the "world" region
Global:
Enabled: true # Currency is globally enabled
Default: true # Set as the default global currency
Disabled: false # If true, disables the currency
Sync: true # Synchronize balances across regions
MaxBalance: 900000000000000000000000000000000000000000000 # Maximum allowed balance
Balance: 200.0 # Default starting balance for players
Decimal: "." # Decimal separator
DecimalPlaces: 2 # Number of decimal places
Type: "virtual" # Type of currency (virtual/item/experience)
Minor_Weight: 100 # Number of minor units per major unit
Formatting:
Format: "<symbol><major.amount><decimal><minor.amount>" # Display format for amounts
Prefixes: "kMGTPEZYXWVUN₮" # Prefixes for large numbers
Major_Separate: true # Separate major units with commas
Major_Separator: "," # Separator character
Step 2: Add Denomination Files
Create a folder named after the currency's Identifier (e.g., USD) in the currency directory.
For each denomination, create a YAML file in this folder.
Configure each file with the denomination's settings.
Example one.yml Configuration:
# Configuration for the "One" denomination
config-version: 2
Info:
Single: "One" # Singular name of this denomination
Plural: "Ones" # Plural name of this denomination
Options:
Weight: 1 # Value of this denomination in minor units
Material: "PAPER" # Material representing this denomination
Texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDA0NzE5YjNiOTdkMTk1YTIwNTcxOGI2ZWUyMWY1Yzk1Y2FmYTE2N2U3YWJjYTg4YTIxMDNkNTJiMzdkNzIyIn19fQ==" # Custom texture for this item
Crafting:
Enabled: false # Disable crafting for this denomination
Shapeless: false # Require specific crafting shape
Amount: 1 # Amount produced per recipe
Materials: # Materials needed for crafting
- "X:GOLD_NUGGET"
- "Y:PAPER"
Recipe: # Crafting grid recipe
- " X "
- "XYX"
- " X "
Example penny.yml Configuration:
# Configuration for the "Penny" denomination
config-version: 2
Info:
Single: "Penny" # Singular name of this denomination
Plural: "Pennies" # Plural name of this denomination
Options:
Weight: 0.01 # Value of this denomination in minor units
Material: "PAPER" # Material representing this denomination
Texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDA0NzE5YjNiOTdkMTk1YTIwNTcxOGI2ZWUyMWY1Yzk1Y2FmYTE2N2U3YWJjYTg4YTIxMDNkNTJiMzdkNzIyIn19fQ==" # Custom texture for this item
Crafting:
Enabled: false # Disable crafting for this denomination
Shapeless: false # Require specific crafting shape
Amount: 1 # Amount produced per recipe
Materials: # Materials needed for crafting
- "X:IRON_NUGGET"
- "Y:PAPER"
Recipe: # Crafting grid recipe
- "XYX"
Step 3: Enable the Currency
Restart your server or reload the plugin managing the currency system.
Verify the currency and its denominations are loaded correctly.
Additional Notes
One Denomination Required: Every currency must include at least one denomination defined in its folder.
Customization: Add as many denominations as needed, following the format above.
Crafting: If crafting is enabled, ensure recipes use unique patterns to avoid conflicts.
Virtual Currencies: While denominations are required, these can represent virtual constructs if desired.
Performance: Set reasonable limits for MaxBalance to avoid overflow issues.
For further assistance, contact support or refer to the example configurations included with the plugin.